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.If amodified symbol or sprite instance is pasted into a movie, the new instance maintainsthe properties of the original instance, and the new symbol or sprite definition in thelibrary maintains the properties of the original symbol or sprite.Symbol and spriteinstances are copied and pasted in the same way other objects are.For moreinformation, see Copying, duplicating, and deleting objects in the Help.To copy or paste symbols and spritesTo Do the followingCopy symbols and sprites to the Clipboard In the Library Docker window/palette,choose the symbols and sprites from theSymbols list, right-click (Windows) orControl + click (Mac OS), and click Copy.Paste symbols and sprites from the In the Library Docker window/palette,Clipboardright-click (Windows) or Control + click(Mac OS), and click Paste.If a pasted symbol or sprite has the same name as an existing symbol orsprite, the new name is appended with an increment number.For example, apasted symbol named logo would be renamed logo1.Reference: Working with symbols and spritesThis reference section contains information on the following:modifying symbol instancesunsupported object types408 Corel R.A.V.E.: Chapter 7Modifying symbol instancesThe following object and tween properties can be modified for symbol and spriteinstances.If a symbol or sprite contains multiple objects, all objects in the instance aretreated collectively as a single object, just as if they were grouped.The table below lists the object properties you can modify in a symbol instance.Object property NotesPosition Can be modified on the property bar.Formore information, see Positioning objectsin the Help.Size Can be modified on the property bar.Formore information, see Sizing and scalingobjects in the Help.Scale Percentage is relative to the symboldefinition.Can be modified on the propertybar.For more information, see Sizing andscaling objects in the Help.Skew See Skewing and stretching objects in theHelp.Rotation angle Can be modified on the property bar.Formore information, see Rotating andmirroring objects in the Help.Transparency Uniform transparency only.(Windows) Click the Symbol effects tab inthe Object properties Docker window.(Mac OS) Choose Symbol effects from thelist box on the Object properties palette.For more information, see Applyingtransparencies in the Help.Mirroring Can be modified on the property bar.Formore information, see Rotating andmirroring objects in the Help.Working with symbols and sprites 409Object property NotesWrap paragraph text (Windows) Click the General tab in theObject properties Docker window.(Mac OS) Choose General from the list boxon the Object properties palette.Can also be modified on the property bar.For more information, see Wrappingparagraph text around objects and text inthe Help.Order Can be modified on the property bar.Formore information, see Changing the orderof objects in the Help.Name The name of an instance is displayed in theTimeline Docker window/palette.Clicktwice to change it.Sprite instances must have unique names tobe referenced with Tell target when usingbehaviors.For information about behaviors,see Using behaviors on page 421.Tween property NotesRotation direction For more information, see To rotate anobject over time on page 374.Number of rotations For more information, see To rotate anobject over time on page 374.Color direction Can be modified on the property bar afterclicking an intermediate frame in an object stimelinePath properties For more information, see To move anobject along a path on page 372.410 Corel R.A.V.E.: Chapter 7Unsupported object typesMost objects in Corel R.A.V.E.can be converted to symbols or sprites, with thefollowing exceptions.Unsupported object type Notes(Windows) Linked or embedded objects Includes barcodesObjects with lenses that are not frozen Lenses must be frozen.Control objects in link groups All related objects in the link group must beincluded in the symbol.Linked bitmapsPlaced PDF or EPS filesLocked object Object must be unlocked.Paragraph textGuidelinesRollovers You cannot convert a rollover to a symbol;however, you can include a symbol instancein a rollover state.Parts of a tween The entire object tween needs to beconverted to a sprite.Working with symbols and sprites 411Creating interactive objects 8The Corel R.A.V.E.application lets you create interactive objects known as rollovers,which are often used as navigation tools.Rollovers are sometimes referred to asbuttons; however, they do not have to be round.They can be created from almost anyshape or object.In this section, you ll learn aboutcreating rolloversediting rolloversrepeating animation in rolloversadding sound to rolloverscreating hyperlinksCreating rolloversYou can create a rollover from almost any object or group of objects.Rollovers areinteractive objects that can change in appearance when you click or point to them.To create a rollover, you add and edit the following rollover states:Normal the default state of the rollover when there is no mouse activityassociated with itOver triggered when the pointer is over the rolloverDown triggered when the rollover is clickedFor example, you can make a button change color when it is clicked, or display textwhen you point to it.You can also animate the contents of different rollover states.For example, you canmake a button fade in and out in its normal state, and display rotating text when youpoint to it.For more information about creating animation, see Animating objectson page 365 and Animating text on page 385.After you create a rollover, you can preview it.Creating interactive objects 413A simple rollover in its normal, over, and down states.An animated rollover.The text fades in and out and changes size in theover state, and the house rotates in the down state.To create a rollover1 In the Timeline Docker window/palette, select an object or group of objects.2 Click Effects Rollover Create rollover.3 Click Effects Rollover Edit rollover.The Internet toolbar displays.414 Corel R.A.V.E.: Chapter 84 On the Internet toolbar, choose a rollover state from the Active rollover state listbox.5 Edit the rollover state by adding, removing, or modifying objects.6 Click Effects Rollover Finish editing rollover.You can also finish editing the rollover by clicking the Finish editingrollover tab in the bottom-left corner of the drawing window.Create rollover, Edit rollover and Finish editing rollover are alsoaccessible from the Internet toolbar.To animate a rollover1 In the Timeline Docker window/palette, click a rollover.2 Click Effects Rollover Edit rollover.3 Click one of the following tabs:NormalOverDown4 Using the Pick tool, select an object or objects on the stage.5 Tween any of the object s properties or interactive effects.6 Click Effects Rollover Finish editing rollover.For information about tweening, see Tweening objects on page 367 or Tweening text on page 385.All objects in all rollover states must exist for the entire life span of therollover.Otherwise they may not display as you want.For informationabout determining the life span of objects, see Increasing the life span ofobjects on page 366.Creating interactive objects 415To preview a rollover1 In the Timeline Docker window/palette, click a rollover.2 On the Internet toolbar, click the Live preview of rollovers button.If the rollover is animated, click Movie Control Play movie to preview theanimation.If the rollover contains a sprite, click File Flash preview in browser to previewthe animation.To continue working, disable the Live preview of rollovers button whenyou finish testing the rollover.Editing rolloversYou can edit rollovers at any time by changing the contents of individual rolloverstates
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